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Info
about gambling and online casinos in general
Topics:
Blackjack
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| Blackjack! The face
cards (Jack, Queen, and King) and the ten count as 10 points,
and the Ace counts as 1 or 11. |
Blackjack, also known as twenty-one or
Pontoon, is one of the most popular casino card games in the world.
Much of blackjack's popularity is due to the mix of chance with
elements of skill, and the publicity that surrounds card counting
(keeping track of which cards have been played since the last
shuffle). Blackjack's precursor was vingt-et-un ("twenty-one"),
which originated in French casinos around 1700, and did not offer
the 3:2 bonus for a two-card 21.
When blackjack was first introduced in
the United States it wasn't very popular, so gambling houses tried
offering various bonus payouts to get the players to the tables.
One such bonus was a 10-to-1 payout if the player's hand consisted
of the ace of spades and a black Jack (either the Jack of clubs
or the Jack of spades). This hand was called a "blackjack"
and the name stuck to the game even though the bonus payout was
soon abolished. As the game is currently played, a "blackjack"
may not necessarily contain a jack at all.
Rules
Blackjack hands are scored by their point total. The hand with
the highest total wins as long as it doesn't exceed 21; a hand
with a higher total than 21 is said to bust. Cards 2 through 10
are worth their face value, and face cards (jack, queen, king)
are also worth 10. An ace's value is 11 unless this would cause
the player to bust, in which case it is worth 1. A hand in which
an ace's value is counted as 11 is called a soft hand, because
it cannot be busted if the player draws another card.
The goal of each player is to beat the
dealer by having the higher, unbusted hand. Note that if the player
busts he loses, even if the dealer also busts (therefore Blackjack
favours the dealer). If both the player and the dealer have the
same point value, it is called a "push", and neither
player nor dealer wins the hand. Each player has an independent
game with the dealer, so it is possible for the dealer to lose
to one player, but still beat the other players in the same round.
Example of a Blackjack gameThe minimum bet is printed on a sign
on the table and varies from casino to casino, and even table
to table. The most common minimum in the U.S. is $5 although these
games can be difficult to find on the Strip in Las Vegas. After
initial bets are placed, the dealer deals the cards, either from
one or two hand-held decks of cards, known as a "pitch"
game, or more commonly from a shoe containing four or more decks.
The dealer gives two cards to each player, including himself.
One of the dealer's two cards is face-up so all the players can
see it, and the other is face down. (The face-down card is known
as the "hole card". In European blackjack, the hole
card is not actually dealt until the players all play their hands.)
The cards are dealt face up from a shoe, or face down if it is
a pitch game.
A two-card hand of 21 (an ace plus a ten-value
card) is called a "blackjack" or a "natural",
and is an automatic winner. A player with a natural is usually
paid 3:2 on his bet. In 2003 some casinos started paying only
6:5 on blackjacks; although this reduced payout has generally
been restricted to single-deck games where card counting would
otherwise be a viable strategy, the move was decried by longtime
blackjack players. [1]
The play goes as follows:
- If the dealer has blackjack and the
player doesn't, the player automatically loses.
- If the player has blackjack and the
dealer doesn't, the player automatically wins.
- If both the player and dealer have blackjack
then it's a push.
- If neither side has blackjack, then
each player plays out his hand, one at a time.
- When all the players have finished the
dealer plays his hand.
The player's options for playing his or
her hand are:
- Hit: Take another card.
- Stand: Take no more cards.
- Double down: Double the wager, take
exactly one more card, and then stand.
- Split: Double the wager and have each
card be the first card in a new hand. This option is available
only when both cards have the same value. Sometimes two face
cards will be considered acceptable for splitting, as each is
10 points.
- Surrender: Forfeit half the bet and
give up the hand. Surrender was common during the early- and
mid-20th century, but is no longer offered at most casinos.
The player's turn is over after deciding to stand, doubling
down to take a single card, or busting. If the player busts,
he or she loses the bet even if the dealer goes on to bust.
After all the players have finished making
their decisions, the dealer then reveals his or her hidden hole
card and plays the hand. House rules say that the dealer must
hit until he or she has at least 17, regardless of what the players
have. In most casinos a dealer must also hit a soft 17 (such as
an ace and a 6). The felt of the table will indicate whether or
not the house hits or stands on a soft 17.
If the dealer busts then all remaining
players win. Bets are normally paid out at the odds of 1:1.
Some common rules variations include:
- one card split aces: a single new card
is added to each Ace and the turn ends. They are thus regarded
as 11-point cards. No other denomination is subject to this
process.
- early surrender: player has the option
to surrender before dealer checks for Blackjack.
- late surrender: player has the option
to surrender after dealer checks for Blackjack.
- double-down restrictions: double-down
allowed only on certain combinations.
- dealer hits a soft seventeen (ace-six,
which can play as seven or seventeen)
- European No-Hole-Card Rule: the dealer
receives only one card, dealt face-up, and does not receive
a second card (and thus does not check for blackjack) until
players have acted. This means players lose not only their original
bet, but also any additional money invested from splitting and
doubling down. A game that has no-hole-card doesn't neccesserialy
mean you will lose additional bets as well as original bets.
In Australia for example, a player beaten by a dealer blackjack
may keep all split and double bets and lose only the original
bet, thus the game plays the same as it would if there were
a hole card.
There are more than a few blackjack variations
which can be found in the casinos, each has its own set of rules,
strategies and odds. It is advised to take a look at the rules
of the specific variation before playing.
In the United Kingdom, for example, the
rules of a legal game in a licensed casino are established by
The Gaming Clubs (Bankers' Games) Regulations 1994 (Statutory
Instrument 1994/2899), as later amended by S.I. 2000/597 and S.I.
2002/1130. The amendment effective 1 April 2000 allows the game
to be played by a single player playing only one hand; previously,
a game had to involve (in addition to the banker) more than one
person, or one person playing more than one hand. The amendment
effective 13 May 2002 allowed, for the first time, the banker
to draw on a "soft" 17. The rules specify that the cards
must be dealt from a shoe containing either four or six packs
of cards. The odds payable for a blackjack must be 3 to 2. A player
can take insurance (see below) at odds of 2 to 1, if the player
has a blackjack. A player can double down, but only on an initial
score of 9, 10 or 11. A split is allowed (unless the two cards
score 8, 10 or 20) but only one further card is allowed in the
case of split aces. The casino is allowed to offer "Under
13" or "Over 13" side wagers, based on the value
of the first two cards; for that purpose, an ace has the value
1. The "Under 13" wager must be at odds of 1 to 1 except
in the case of two aces, which must pay out at 7 to 1. The "Over
13" wager must be at odds of 1 to 1.
Insurance
If the dealer's upcard is an Ace, the player is offered the option
of taking Insurance before the dealer checks his 'hole card'.
The player who wishes to take Insurance
can bet an amount up to half his original bet. The Insurance bet
is placed separately on a special portion of the table, which
usually carries the words "Insurance Pays 2:1". The
player who is taking Insurance is betting that the dealer's 'hole
card' is a 10-value card, i.e. a 10, a Jack, a Queen or a King.
Because the dealer's upcard is an Ace, this means that the player
who takes Insurance is essentially betting that the dealer was
dealt a natural, i.e. a two-card 21 (a blackjack), and this bet
by the player pays off 2:1 if it wins.
Example: The player bets $10, the cards
are dealt, the player's hand is 19, and the dealer shows an Ace.
The player takes Insurance by betting an additional amount of
$5. The dealer checks her hole card and sees that it's a 10-valued
card. The player loses his $10 bet on his blackjack hand, but
he wins the insurance bet, so the player gets 2:1 on his $5 Insurance
wager and receives $10 (on top of the $5 which is returned to
him). Note that the player came out even on that round (i.e. did
not lose any money).
Conversely, a player may win his original
bet and lose his Insurance bet. Let's say we have the same situation
as above except this time the dealer's hole card is not a ten,
but rather a seven. In this case the player instantly loses his
$5 Insurance wager. (All Insurance wagers are settled as soon
as the dealer turns over her 'hole card', before all else.) But
the player wins his $10 bet. Note that the player made a net profit
on that round.
Of course, a player may lose both his original
bet and his Insurance bet.
Insurance is a bad bet for the player who
has no direct knowledge nor estimation (e.g. through card counting)
of the dealer's 'hole card' because Insurance has a negative expected
value for the player. Insurance always pays 2:1, while the actual
odds of a dealer having a blackjack are usually very close to
9:4 (2.25:1) depending on the amount of decks being used. Even
for the player who has been dealt a natural (a two-card 21) it
is unwise to take Insurance. In such a case, the dealer usually
asks the player "Even money?" This means that instead
of 3:2, the player with the natural accepts to be paid off at
1:1. Thus it is exactly the same thing as buying Insurance, losing
the Insurance bet and getting paid 3:2 on the natural. (If the
player with the natural refuses the offer of "even money",
and the dealer turns over his hole card to make a natural (a blackjack),
it is a tie and the player's bet is returned to him.). Even the
most basic card counting can make insurance a profitable bet.
For example in a seven player game, if no player is holding any
ten card, it is actually correct to make the insurance bet, since
the chance of the dealer drawing a ten card are increased significantly
to pass the 2:1 odds paid.
In casinos where a hole card is dealt,
a dealer who is showing a card with a value of Ace or 10 may slide
the corner of his or her facedown card over a small mirror or
electronic sensor on the tabletop in order to check whether he
has a natural. This practice minimises the risk of inadvertently
revealing the hole card, which would give the sharp-eyed player
a considerable advantage. In countries, such as Australia, no
face down card is dealt to the dealer until it is his turn to
play his hand. This makes the game more complicated since the
dealer must keep track of busted split bets since if the dealer
ends up drawing a BlackJack the players lose only their original
bets and do not lose double or busted split bets.
Basic strategy
As in all casino games, the house generally has a statistical
advantage over the players that will play itself out in the long
run. But because blackjack, unlike other games, has an element
of player choice, players can actually reduce the casino advantage
to a small percentage by playing what is known as basic strategy.
This strategy determines when to hit and when to stand, and also
determines when doubling down or splitting is the correct action.
Basic strategy is based on the player's point total and the dealer's
visible card. There are slight variations in basic strategy depending
on the exact house rules and the number of decks used. Under the
most favorable conditions (single deck, downtown Las Vegas rules),
the house advantage over a basic strategy player can be as low
as 0.16%. Indeed, casinos offering special rules like surrender
and double-after-split may actually be offering a positive expectation
to basic strategy players; they are counting on players making
mistakes to make money.
It is important to remember, however, that
the small house edge only applies over long period of play. This
is because most of the time a player has cards, he will always
be in a position where he is most likely to lose. Doubling and
splitting when in a profitable position are absolutely essential
to maximising returns. Without doubling or splitting at the correct
times, the house edge increases dramatically.
The following rules are beneficial to the
player:
- Doubles are permitted on any two-card
hand except a blackjack. This allows the player to choose to
double when he is most likely to win, and not double when he
is not likely to win.
- Doubles are permitted after splitting.
This allows a player to potentially get many bets out in a situation
that he is likely to win, such as against a dealer card of 6,
the worst card the dealer can have.
- Early surrender; the ability to forfeit
half your wager against a face or ace before the dealer checks
for blackjack. This is beneficial because some hands a player
has are so unlikely to win that its better to just surrender
half the bet.
- Normal (aka "late") surrender.
- Resplitting Aces. Obviously this avoids
a player getting a miserable total of 12.
- Drawing more than one card against a
split Ace. This allows a player to draw a weak soft total if
the dealers is showing a high card.
- Five or more cards with the total still
no more than 21 as an automatic win (a "Charlie")
The following rules are detrimental to
the player and a game that uses these rules should be avoided
at all costs:
- Less than 3:2 payout on blackjacks (6:5
and even 1:1 payouts have become common, especially in single-deck
games, in Las Vegas since about 2003). This is the worst rule
for the player, the house edge is increased over eight fold,
a player loses money over eight times more quickly at this game.
- Player losing ties. This is just as
bad as having a low blackjack pay out, since a tie will occur
almost 8% of the time. A player will lose money up to and over
twenty times faster at this game. Note that even in cases where
the casino shows both dealer cards face up, allowing the players
to see the dealer's full hand, the rule is more detrimental
to the player.
The following rules increase the house
edge, but only slightly:
- Dealer hits on soft seventeen (ace,
six). Makes the house more likely to land a higher total.
- Splitting a maximum of once (to two
hands). This can nullify the effect of splitting altogether
since a player could end up with the exact hand they started
with. The effect is very very little, but when this rule is
applied eights should be split less often against tens or aces).
- Double down restricted to certain totals,
such as 9-11 or 10,11. The player cannot hit on soft totals
that he may have an advantage at.
- Aces may not be resplit.
- No-Peek (European) blackjack—player
loses splits and doubles to a dealer blackjack, as opposed to
only losing original bets. When playing this game a player splits
and doubles against a dealer ten and ace less often.
Basic strategy
tables
| Your hand |
Dealer's face-up card |
| 2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
| Hard totals |
| 18-20 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
| 17 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
Rs |
| 16 |
S |
S |
S |
S |
S |
H |
H |
Rh |
Rh |
Rh |
| 15 |
S |
S |
S |
S |
S |
H |
H |
H |
Rh |
Rh |
| 13-14 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
| 12 |
H |
H |
S |
S |
S |
H |
H |
H |
H |
H |
| 11 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
H |
| 10 |
D |
D |
D |
D |
D |
D |
D |
D |
H |
H |
| 9 |
H |
D |
D |
D |
D |
H |
H |
H |
H |
H |
| 5-8 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
| Soft totals |
| |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
| A,9 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
| A,8 |
S |
S |
S |
S |
D |
S |
S |
S |
S |
S |
| A,7 |
D |
D |
D |
D |
D |
S |
S |
H |
H |
H |
| A,6 |
H |
D |
D |
D |
D |
H |
H |
H |
H |
H |
| A,4-5 |
H |
H |
D |
D |
D |
H |
H |
H |
H |
H |
| A,2-3 |
H |
H |
H |
D |
D |
H |
H |
H |
H |
H |
| Pairs |
| |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
| A,A |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
| 10,10 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
| 9,9 |
SP |
SP |
SP |
SP |
SP |
S |
SP |
SP |
S |
S |
| 8,8 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
Rsp |
| 7,7 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
| 6,6 |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
H |
| 5,5 |
D |
D |
D |
D |
D |
D |
D |
D |
H |
H |
| 4,4 |
H |
H |
H |
SP |
SP |
H |
H |
H |
H |
H |
| 2,2 3,3 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
The above is a basic strategy table for
the most common 6- to 8-deck, Las Vegas Strip rules. Specifically:
dealer hits on soft 17, double after split allowed, multiple split
aces, one card to split aces, blackjack pays 3:2, and (optionally)
late surrender. Key:
- S =
Stand
- H =
Hit
- D =
Double
- SP =
SPlit
- Rh =
suRrender if allowed, otherwise Hit
- Rs =
suRrender if allowed, otherwise Stand
- Rsp =
suRrender if allowed, otherwise SPlit
In some LV Strip casinos you may still be able to find
the older version of the multi-deck shoe game, where dealer stands
on soft 17; those are usually high minimum ($50 or more) tables.
This version is much more advantageous to the player, but requires
a slightly modified basic strategy table (such tables can be generated
using the external links).
Advanced
strategy
Because basic strategy is based on a player's point total, and
the dealer's visible card, basic strategy plays can often be incorrect.
This is because a player may achieve different point totals with
different cards, and a different number of cards. A more complete
strategy would require a much more complex table, which is why
the table above is named 'basic.'
Advanced strategies take into account a
player's hand composition (number of cards and their individual
values). For example, the basic strategy is to hit a total of
16 against a dealer 10 card. However if a player's total of 16
contains a 4 or a 5 card (such as a three card hand of 9 5 2),
the correct stategy is actually to stand. Another example is a
player's total of 12 against a dealer 4. Basic strategy says to
stand, but if the player's total of 12 contains a 10 card (such
as 10 2) then the correct action is actually to hit.
Advanced strategy can also include information
from other players' hands. For example, if you have 10 3 and the
dealer is showing a 2, the correct strategy is to stand, even
with the ten you do have. But if other players are showing many
tens, the correct strategy may actually be to hit. These slight
variations in play help reduce the house edge.
Using other
players for extra profit
Many players do not realise when they have profitable hands, or
are not willing to double or split because of the cost of an extra
bet. Other players will overestimate the value of a hand because
they do not understand the mathematics behind the basic strategy.
Because of this, a cunning player may be able to play another
player's double or splits by paying the bet himself, or even getting
another player to pay to play one of the players own split cards.
Consider a pair of sevens against a dealer
3. This hand favors the house whether the sevens are split or
not, but the proper strategy is to split because 14 loses twice
as often as a 7. Now if a smart player is able to offer one of
the sevens to someone else, he is actually getting rid of a bad
hand, and only having to play one hand of 7 against a 3, instead
of two.
This can also be applied backwards. A person
may be tempted not to split a pair of 2s against a dealer 5 or
6 card. In this situation a cunning player would offer to pay
the bet and play one of the split hands, because 2 versus a 6
actually favors the player. Sometimes a player won't have enough
money to split a pair of eights against a 7 or 6, and this is
also a good situation to offer to bank the bet, since an 8 is
favored to win against a 7 or 6. A cunning player will often 'team
up' with other players so they feel obligated to split pairs,
even tens.
A smart player can also get in on other
players' doubles. Most casinos offer the player the ability to
'double for less.' That is, they are allowed to double down without
matching their full original bet. If a player does this on a winning
hand (any basic strategy double down hand is always a winning
hand), a smart player can 'get in' on the double by offering to
pay the rest of the double amount. A common situation is 11 versus
a dealer 10. Most people prefer to only double for a small amount,
a long term player should always offer to front the rest of the
double bet, because in the long run a profit will be made.
If a player prefers to hit instead of double
(because he is worried about receiving a low card) in some rare
situations it is actually correct to offer not only to pay the
double, but to also pay the player back their bet should the hand
lose. This is most common with 11 versus a 6. When a player doubles
on 11 versus a dealer 6 they win over twice as often as they lose,
so it is okay to lose the double bet and pay out the player his
original bet. This strategy works extremely well because from
the other player's point of view, they cannot lose. And from the
cunning player's point of view he is prepared to lose two bets
because he has the knowledge that he will win a single bet over
twice as often, in the long run.
Shuffle
tracking
There are well-established
techniques other than card counting that can swing the advantage
of casino 21 towards the player. All such techniques are based
on the value of the cards to the player and the casino, as originally
conceived by Edward O. Thorp. One such technique, mainly applicable
in multi-deck games (aka shoes), involves tracking groups of cards
(aka slugs, clumps, packs) during the play of the shoe, following
them through the shuffle and then playing and betting accordingly
when those cards come into play from the new shoe. This technique,
which is admittedly much more difficult than straight card counting
and requires excellent eyesight and powers of visual estimation,
has the additional benefit of fooling the casino people who are
monitoring the player's actions and the count, since the shuffle
tracker could be, at times, betting and/or playing opposite to
how a straightforward card counter would.
Arnold Snyder's articles in Blackjack Forum
magazine were the first to bring shuffle tracking to the general
public. His book, The Shuffle Tracker's Cookbook, was the first
to mathematically analyze the player edge available from shuffle
tracking based on the actual size of the tracked slug.
Other legal methods of gaining a player
advantage at blackjack include a wide variety of techniques for
gaining information about the dealer hole-card or the next card
to be dealt.
Variants
Spanish 21 provides players with many liberal
blackjack rules, such as doubling down any number of cards (with
the option to 'rescue', or surrender only one wager to the house),
payout bonuses for five or more card 21's, 6-7-8 21's, 7-7-7 21's,
late surrender, and player blackjacks always winning and player
21's always winning, at the cost of having no 10 cards in the
deck (though there are jacks, queens, and kings). With correct
basic strategy, a Spanish 21 almost always has a higher house
edge than a compariable BlackJack game. Another casino game similar
to blackjack is Pontoon.
Certain rules changes are employed to create
new variant games. These changes, while attracting the novice
player, actually increase the house edge in these games. Double
Exposure Blackjack is a variant in which the dealer's cards are
both face-up. This game increases house edge by paying even-money
on blackjacks and players losing ties. Double Attack Blackjack
has very liberal blackjack rules and the option of increasing
one's wager after seeing the dealer's up card. This game is dealt
from a Spanish shoe, and blackjacks only pay even money.
The French and German variant "Vingt-et-un"
(Twenty-and-one) and "Siebzehn und Vier" (Seventeen
and Four) don't include splitting. An ace can only count as eleven,
but two aces count as a Blackjack. This variant is seldom found
in casinos, but in private circles and barracks.
Chinese Blackjack is played by many in
Asia, having no splitting of cards, but with other card combination
regulations.
Switch Blackjack - This is why some crazy
fanatic way back when and somewhere down the line developed a
more mind picking presentation of the game with blackjack switch.
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